/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.team.legion.LegionMemberEx;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Simple
 */
public class SM_LEGION_UPDATE_MEMBER extends AionServerPacket {

    private static final byte OFFLINE = 0x00;
    private static final byte ONLINE = 0x01;
    private Player player;
    private LegionMemberEx LM;
    private int msgId;
    private String text;
    private byte isOnline;

    public SM_LEGION_UPDATE_MEMBER(Player player, int msgId, String text) {
        this.player = player;
        this.msgId = msgId;
        this.text = text;
        this.isOnline = player.isOnline() ? ONLINE : OFFLINE;
    }

    public SM_LEGION_UPDATE_MEMBER(LegionMemberEx LM, int msgId, String text) {
        this.LM = LM;
        this.msgId = msgId;
        this.text = text;
        this.isOnline = LM.isOnline() ? ONLINE : OFFLINE;
    }

    public SM_LEGION_UPDATE_MEMBER(Player player) {
        this.player = player;
        this.isOnline = OFFLINE;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        if (player != null) {
            writeD(player.getObjectId());
            writeC(player.getLegionMember().getRank().getRankId());
            writeC(player.getCommonData().getPlayerClass().getClassId());
            writeC(player.getLevel());
            writeD(player.getPosition().getMapId());
            writeC(isOnline);
            writeD(player.isOnline() ? 0 : player.getLastOnline());
            writeD(1); // 3.0
            writeD(msgId);
            writeS(text);
        } else if (LM != null) {
            writeD(LM.getObjectId());
            writeC(LM.getRank().getRankId());
            writeC(LM.getPlayerClass().getClassId());
            writeC(LM.getLevel());
            writeD(LM.getWorldId());
            writeC(isOnline);
            writeD(LM.isOnline() ? 0 : LM.getLastOnline());
            writeD(1);
            writeD(msgId);
            writeS(text);
        }
    }
}
